

Opening your World vs World window (default B) will reveal 4 tabs: Your team is indicated by the background color of both and.Mouseover window with breakdown of potential points for all 3 teams.Amount of time left in current Skirmish.Current Tick Timer: the time remaining until those points are applied.Potential points that may be added to the war score of your team when the current tick timer expires.The current war score of all 3 teams, cumulative throughout all Borderlands and Eternal Battlegrounds.Click this arrow at the top of your screen to open the Skirmish Details window.Edge of the Mists uses a different interface. The image to the right illustrates the score interface used in Borderlands and Eternal Battlegrounds, located at the top of your screen when inside those locations. Players may earn a variety of unique WvW-exclusive armor and weapon skins, including a Legendary armor WvW equivalent and the Legendary WvW Backpiece, Warbringer.There is no reward for capturing Alpine Borderland's Ruins (except for Dailies). Guild Commendations and Guild Favor (while a Guild Mission is active)Įvent Rewards (at level 80, gold contribution reward).Loot bags from killing enemy players or NPCs.Players may gain the following as rewards primarily through active gameplay, but also through reward tracks, though to a lesser extent: These two tracks are the primary reward sources in WvW. Maintaining Participation allows the player to gain progress towards their chosen WvW Reward Track and to gain Pips towards their Skirmish reward track. Passive Rewards Primary article: WvW Reward Track#Increasing Participation For active rewards, defeating enemy players and NPCs drops gear and loot bags, It is an effective hybrid between the Reward Track system utilized in sPvP and the Participation tracker in Verdant Brink. The passive reward system utilizes a similar structure to the system in Verdant Brink, with some alterations. World versus World has a reward system that outputs rewards both passively over time, and through active gameplay. The limit number is split equally among all three worlds. Player limits are based on the server resources being used. Edge of the Mists technically has no queue, as a new map will open as required. Players can swap maps while in a queue without losing their place, but swapping characters will drop them from the queue. If this cap is reached, the map will gain a queue. The various maps can hold a limited number of players.

You cannot be returned to a Player instanced map, such as story missions or home instances.
Each character on an account utilizes their own pool of World Ability Points and subsequently purchased WvW traits, but World Experience and World Rank gained on one character are account-wide. Character levels may instead be gained by using Tomes of Knowledge, obtained from rank increase rewards and WvW reward tracks. Although equipment can be obtained within WvW, WvW does not reward normal experience, only World Experience that increases a player's World Rank. However, their equipment stats will remain locked to their equipment level, so entering at a low level is not recommended. Players joining WvW will have their level and attributes dynamically adjusted to level 80. In World versus World, players can besiege objectives such as Keeps and Towers with siege weapons, and battle over resource camps, as well as complete other PvE-type content to win World Experience for themselves. It features open-world combat on five large maps with up to several dozen players per map.

Players from three different worlds (which can involve 6+ servers) battle against each other. It is one of the core pillars of Guild Wars 2's endgame. World (also known as WvW) is a game mode combining Player versus Player and Player versus Environment elements. Storm castles and conquer territories in World versus World! Enter the Mists through Eternal Battlegrounds asura gates in major cities, or by clicking the castle icon in the top left corner of your screen.
